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Re: [Xen-devel] [PATCH 4/9] passthrough/amd: Shuffle declaration.



>>> On 12.09.13 at 15:44, Tim Deegan <tim@xxxxxxx> wrote:
> At 14:38 +0100 on 12 Sep (1378996715), Jan Beulich wrote:
>> >>> On 12.09.13 at 14:15, Tim Deegan <tim@xxxxxxx> wrote:
>> > Coverity's parser chokes on seeing __section() before the type.
>> > 
>> > Coverity CID 1087190
>> > 
>> > Signed-off-by: Tim Deegan <tim@xxxxxxx>
>> > Cc: Suravee Suthikulpanit <suravee.suthikulpanit@xxxxxxx>
>> > Cc: Jacob Shin <jacob.shin@xxxxxxx>
>> > ---
>> >  xen/drivers/passthrough/amd/iommu_acpi.c |    2 +-
>> >  1 file changed, 1 insertion(+), 1 deletion(-)
>> > 
>> > diff --git a/xen/drivers/passthrough/amd/iommu_acpi.c 
>> > b/xen/drivers/passthrough/amd/iommu_acpi.c
>> > index 89b359c..2bfe61e 100644
>> > --- a/xen/drivers/passthrough/amd/iommu_acpi.c
>> > +++ b/xen/drivers/passthrough/amd/iommu_acpi.c
>> > @@ -633,7 +633,7 @@ static u16 __init parse_ivhd_device_extended_range(
>> >      return dev_length;
>> >  }
>> >  
>> > -static __initdata DECLARE_BITMAP(ioapic_cmdline, ARRAY_SIZE(ioapic_sbdf));
>> > +static DECLARE_BITMAP(__initdata ioapic_cmdline, ARRAY_SIZE(ioapic_sbdf));
>> 
>> But putting it inside the DECLARE_BITMAP() doesn't seem that nice
>> either. I think the second best option - if we need to play such
>> games for Coverity in the first place -
> 
> Yes, I think the question of how much we're willing to accommodate
> Coverity in our source code needs to be discussed.  On that subject I
> have an RFC patch that introduces some annotation...
> 
>> would be to put this at the end.
> 
> Yes, that sounds better.  Thus?

Ack.

> --- a/xen/drivers/passthrough/amd/iommu_acpi.c
> +++ b/xen/drivers/passthrough/amd/iommu_acpi.c
> @@ -633,7 +633,7 @@ static u16 __init parse_ivhd_device_extended_range(
>      return dev_length;
>  }
>  
> -static __initdata DECLARE_BITMAP(ioapic_cmdline, ARRAY_SIZE(ioapic_sbdf));
> +static DECLARE_BITMAP(ioapic_cmdline, ARRAY_SIZE(ioapic_sbdf)) __initdata;
>  
>  static void __init parse_ivrs_ioapic(char *str)
>  {
> 
> Tim.




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