[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [PATCH v2 07/40] xen/arm64: add .text.idmap for Xen identity map sections
On 18/01/2023 02:18, Wei Chen wrote: Hi Julien, Hi Wei, -----Original Message----- From: Julien Grall <julien@xxxxxxx> Sent: 2023年1月18日 7:46 To: Penny Zheng <Penny.Zheng@xxxxxxx>; xen-devel@xxxxxxxxxxxxxxxxxxxx Cc: Wei Chen <Wei.Chen@xxxxxxx>; Stefano Stabellini <sstabellini@xxxxxxxxxx>; Bertrand Marquis <Bertrand.Marquis@xxxxxxx>; Volodymyr Babchuk <Volodymyr_Babchuk@xxxxxxxx> Subject: Re: [PATCH v2 07/40] xen/arm64: add .text.idmap for Xen identity map sections Hi, On 13/01/2023 05:28, Penny Zheng wrote:From: Wei Chen <wei.chen@xxxxxxx> Only the first 4KB of Xen image will be mapped as identity (PA == VA). At the moment, Xen guarantees this by having everything that needs to be used in the identity mapping in head.S before _end_boot and checking at link time if this fits in 4KB. In previous patch, we have moved the MMU code outside of head.S. Although we have added .text.header to the new file to guarantee all identity map code still in the first 4KB. However, the order of these two files on this 4KB depends on the build tools. Currently, we use the build tools to process the order of objs in the Makefile to ensure that head.S must be at the top. But if you change to another build tools, it may not be the same result.Right, so this is fixing a bug you introduced in the previous patch. We should really avoid introducing (latent) regression in a series. So please re-order the patches.Ok.In this patch we introduce .text.idmap to head_mmu.S, and add this section after .text.header. to ensure code of head_mmu.S after the code of header.S. After this, we will still include some code that does not belong to identity map before _end_boot. Because we have moved _end_boot to head_mmu.S.I dislike this approach because you are expecting that only head_mmu.S will be part of .text.idmap. If it is not, everything could blow up again.I agree.That said, if you look at staging, you will notice that now _end_boot is defined in the linker script to avoid any issue.Sorry, I am not quite clear about this comment. The _end_boot of original staging branch is defined in head.S. And I am not quite sure how this _end_boot solve multiple files contain idmap code. If you look at the latest staging, there is a commit (229ebd517b9d) that now define _end_boot in the linker script. The .text.idmap section can be added before the definition of _end_boot. Cheers, Wei ChenThat means all code in head.S will be included before _end_boot. In this patch, we also added .text flag in the place of original _end_boot in head.S. All the code after .text in head.S will not be included in identity map section. Signed-off-by: Wei Chen <wei.chen@xxxxxxx> --- v1 -> v2: 1. New patch. --- xen/arch/arm/arm64/head.S | 6 ++++++ xen/arch/arm/arm64/head_mmu.S | 2 +- xen/arch/arm/xen.lds.S | 1 + 3 files changed, 8 insertions(+), 1 deletion(-) diff --git a/xen/arch/arm/arm64/head.S b/xen/arch/arm/arm64/head.S index 5cfa47279b..782bd1f94c 100644 --- a/xen/arch/arm/arm64/head.S +++ b/xen/arch/arm/arm64/head.S @@ -466,6 +466,12 @@ fail: PRINT("- Boot failed -\r\n") b 1b ENDPROC(fail) +/* + * For the code that do not need in indentity map section, + * we put them back to normal .text section + */ +.section .text, "ax", %progbits +I would argue that puts wants to be part of the idmap.I am ok to move puts to idmap. But from the original head.S, puts is placed after _end_boot, and from the xen.ld.S, we can see idmap isarea is the section of "_end_boot - start". The original position of _end_boot is wrong. It didn't take into account the literal pool (there are at the end of the unit). So they would be past _end_boot. The reason of moving puts to idmap is because we're using it in idmap? I guess it depends of what idmap really mean here. If you only interpret as the MMU is on and VA == PA. Then not yet (I was thinking to introduce a few calls). If you also include the MMU off. Then yes.Also, in the context of cache coloring, we will need to have a trampoline for cache coloring. So it would be better to keep everything close together as it is easier to copy. Cheers, -- Julien Grall
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