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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Xen-devel] [PATCH v3 5/5] xen/console: Traditional console timestamps including milliseconds
On 11/03/14 10:43, Ian Campbell wrote:
> On Fri, 2014-03-07 at 18:33 -0500, Don Slutz wrote:
>
>> Last I knew (struct tm) { 0 } is
>>
>> struct tm {
>> int tm_sec; /* seconds */ = 0
>> int tm_min; /* minutes */ <undef>
>> int tm_hour; /* hours */ <undef>
>> int tm_mday; /* day of the month */ <undef>
>> int tm_mon; /* month */ <undef>
>> int tm_year; /* year */ <undef>
>> int tm_wday; /* day of the week */ <undef>
>> int tm_yday; /* day in the year */ <undef>
>> int tm_isdst; /* daylight saving time */ <undef>
>> };
>>
> Actually I believe the affect of "struct foo = { 0 }" is to zero
> everything (possibly implicitly by causing it to be placed in .bss), but
> I don't have my copy of the spec to hand to quote chapter and verse on
> that.
>
> Ian.
>
This is a stack entry, so no .bss involved. Sadly, all the time
functions pass `struct tm`s around by value rather than pointer, and
there is probably easy room for optimisation there.
As for { 0 }, it is indeed special, but even with a copy of the C spec
to hand, I cant see where it is exactly specified. The disassembly of
wallclock_time() does indeed confirm that the entire structure is zeroed.
~Andrew
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